Sound design for games
Sound in games is more than simply having sound effects play whenever they are called by the game. Music in games is more than tracks being played linearly throughout the game. A good narration demands Audio Design to thoroughly look at the stylistic and dramatic aspects of the game to create believability, give proper feedback and adapt sound to what is actually happening. "Adaptive Audio" or "Technical Sound Design" is at the heart of every successful design, which can only be achieved by creating playback systems that are linked directly to the game. Only by allowing those playback systems to adapt and change in real-time, sound and gameplay can go hand in hand and create magic moments for the player.
Proper Audio Design for games includes sound effect design, musical composition, playback system creation and parameter definition for controlling and shaping the auditive narration throughout the game, such as the implementation of events and hooks in the game's code.
sound effect design
Typically done by a sound designer for all aspects of the game in need of sound. This includes all atmospheric sounds, foley sounds for character movement such as classic sfx like vehicle sounds, weapon sounds, UI sounds an more.
Typically done by a composer to help shape the game's musical identity, to set the mood, create musical motives for characters and plot-lines and define emotional moments and highlights throughout the composition.
playback system creation
Typically done by a technical sound designer to create playback systems for all sound effect assets and musical composition so they can tightly be integrated to fit gameplay and narrative necessities for an immersive experience.
Typically done by a dedicated audio programmer that needs to know all audio relevant aspects of the game's code in order to create game calls and set all states, switches and real-time parameter hooks needed for altering playback.